Mictian Mod v0.53 - 18.06.2005 TECH CHANGES LOG 1. CONSTRUCTION Battlestation: Lvl 6 Robotics -> Lvl 9 Advanced Robotics Advanced Damage Control: Lvl 7 Servo Mechanics -> Lvl 9 Advanced Robotics Bomber Bays: Lvl 9 Advanced Robotics -> Lvl 7 Servo Mechanics Astro Construction (Titan Construction, Ground Batteries, Battleoids) lvl 8 -> 10 (3500 RP) Advanced Manufacturing (Recyclotron, Automated Repair Unit, Artificial Planet) lvl 9 -> 11 (5000 RP) Advanced Robotics (Robotic Factory, Bomber Bays) lvl 10 -> 9 (2000 RP) Tectonic Engineering (Deep Core Mine, Core Waste Dumps) lvl 12 -> 13 Superscalar Construction (Star Fortress, Advanced City Planning, Heavy Fighters) lvl 14 -> 15 Planetoid Construction (Doom Star, Artemis System Net) lvl 15 -> 17 2. POWER High Energy Distribution (High Energy Focus, Energy Absorber, Megafluxers) lvl 12 -> 13 Hyper Dimensional Fission (Hyper Drive, Proton Torpedo, Hyper-X Capasitors) lvl 13 -> 15 Interphased Fission (Interphased Drive, Plasma Torpedo, Neutronium Bomb) lvl 16 -> 17 3. CHEMISTRY Molecular Compression (Pulson Missile, Atmospheric Renewer, Iridium Fuel Cells) lvl 8 -> 9 (2000 RP) Nano Technology (Nano Disassemblers, Microlite Construction, Zortrium Armor) lvl 10 -> 12 Molecular Manipulation (Zeon Missile, Neutronium Armor, Uridium Fuel Cells) lvl 13 -> 15 Molecular Control (Thorium Fuel Cells, Adamantium Armor) lvl 16 -> 17 4. SOCIOLOGY Macro Economics (Stock Exchange) lvl 8 -> 9 (2000 RP) Teaching Methods (Astro University) lvl 10 -> 12 Advanced Governments (Confederation, Imperium, Federation, Galactic Unification) lvl 13 -> 16 5. COMPUTERS Cybertechnics (Android Farmers, Workers & Scientist) lvl 12 -> 13 Galactic Networking (Virtual Reality Network, Galactic Cybernet) lvl 13 -> 15 Moleculatronics (Pleasure Dome, Moleculatronic Computer, Achilles Targeting Unit) lvl 14 -> 17 6. BIOLOGY Genetic Mutations (Terraforming) lvl 8 -> 11 (5000 RP) Macro Genetics (Subterranean Farms, Weather Control Center) lvl 9 -> 10 Evolutionary Genetics (Psionics, Heightened Intelligence) lvl 11 -> 13 Artificial Life (Bio Terminator, Universal Antidote) lvl 13 -> 15 Trans Genetics (Gaia Transformation, Evolutionary Mutation, Biomorphic Fungi) lvl 15 -> 17 7. PHYSICS Artificial Gravity (Graviton Beam, Planetary Gravity Generator, Tractor Beam) 1500 RP Subspace Physics (Subspace Communications, Jump Gate) 2000 RP Plasma Physics (Plasma Cannon, Plasma Rifle, Plasma Web) lvl 12 -> 13 Multi-Dimensional Physics (Disruptor Cannon, Dimensional Portal) lvl 13 -> 15 Hyper Dimensional Physics (Hyperspace Communications, Sensors, Mauler Device) lvl 14 -> 16 8. FORCE FIELDS No changes WEAPONS Heavy Fighter: Space 80 -> 55 Bomber: Space 60 -> 40 Interceptor: Space 30 -> 20 COMPUTERS Moleculartronic Computer targeting bonus 125 -> 140 ARMOR Xentronium Armor: Bonuses added to ship's hull, armour and systems (in % compared to Titanium) 900 -> 1000 BUILDINGS Artificial Planet: Production cost 800 -> 1600 Terraforming: (Initial) Production cost 250 -> 500 (the second time the cost is 500+250 and 3rd 500+250+250) Gaia Transformation: Production cost 500 -> 1000 SHIPS Titan: Space 500 -> 600, cost 1500 -> 1800, Marines 30 -> 40, Basic (Titanium) Armor points 80 -> 100, Basic (Titanium) Structure points 80 -> 100 Death Star: Space 1200 -> 2000, Cost 4000 -> 6660, Marines 50 -> 80, Basic (Titanium) Armor points 150 -> 200, Basic (Titanium) Structure points 150 -> 200